products technology
screening:::::
      Technology » Screening » 4096 shades of gray
 
screening
« Back
  A well-known problem of digital halftones is that the number of shades on a given device resolution is limited by the possible sizes of a halftone dot. This is expressed as:

studiorip equation

For the typical combination of 170 lpi at 2400 dpi, this means 200 shades, for lower device resolutions or higher screen frequencies this could be even less. However, to achieve a smooth gradient, at least 1000 shades are needed.

A simple solution to this problem is to use supercells of 2 × 2 halftone dots, achieving 4 times more shades. For example, let's suppose that there is no intermediate dot size between 10% and 11%: having one dot of 10% and three dots of 11% in halftone cell (see the red square), an intermediary shade of 10.25% can be achieved.

studiorip supercell 1 studiorip supercell 2

Similar solutions are used by many RIPs. However, there are two major problems with it:

· using a small supercell (as the 2 × 2 cell above) will produce only 4 times more grays, which may not be enough for a smooth vignette (800 shades in the example above);
·
using a larger supercell, ordered patterns will become visible, offending the human eye.

StudioRIP overcomes these problems using stochastic technology: the dots of different sizes are stochastically dispersed in the supercell, giving a much smoother output (see the stochastic pattern on second picture).

1 2 3
: