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Technology » Screening » 4096 shades of gray |
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| A well-known problem of digital halftones is that the number of shades on a given device resolution is limited by the possible sizes of a halftone dot. This is expressed as:
For the typical combination of 170 lpi at 2400 dpi, this means 200 shades, for lower device resolutions or higher screen frequencies this could be even less. However, to achieve a smooth gradient, at least 1000 shades are needed. A simple solution to this problem is to use supercells of 2 × 2 halftone dots, achieving 4 times more shades. For example, let's suppose that there is no intermediate dot size between 10% and 11%: having one dot of 10% and three dots of 11% in halftone cell (see the red square), an intermediary shade of 10.25% can be achieved.
Similar solutions are used by many RIPs. However, there are two major problems with it: · using a small supercell (as the 2 × 2 cell above) will produce only 4 times more grays, which may not be enough for a smooth vignette (800 shades in the example above); StudioRIP overcomes these problems using stochastic technology: the dots of different sizes are stochastically dispersed in the supercell, giving a much smoother output (see the stochastic pattern on second picture). |
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| StudioRIP | The RIP like you had designed it. |
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